Runes Of Time 0.1.19
Patch Notes
RunesOfTime
0.1.19
Features:
- Updated visual effects for some abilities.
- Capped maximum legendary shards at 1.
- Added buffs to each of the elements.
- Updated the blink ability.
- Updated HUD to relect new ability elements, and added feedback for insuficient shards on chest interaction.
- Added elements to the players/enemies abilities.
- Added various ambient visual effects around the player. Wisps, Magicules and wind trails.
- Updated Multi choice chest model and animation.
- Chest dissolve effect added.
- Small player feedback adjustments.
- Damage indicators on the HUD.
- Item information pop ups.
- Polished the wizards visuals and animations.
- Added elite mob types and integrated them into custom events system.
- Added a difficulty progression bar to the HUD that controls custom events.
- Reworked enemy progression system.
- Reworked status effect implementation and added new status effects.
- Optimized multiplayer features.
- Created the patch notes editor.
Fixes:
- Removed numbers combining of damage text.
- Updated UI spacing to support a larger pool of moniter aspect ratios. (Tested on 32:9).
- Updated enviroment shadows so they aren't so dark anymore.
- Boss AOE markers now render correctly over chests.
- Common shard is now tracked towards by the player instead of staying in one spot and dissapearing.
Files
Get RunesOfTime
RunesOfTime
Action Roguelike Wizard Game (In Development)
Status | In development |
Authors | BimzyDev, Dezom |
Genre | Action, Adventure |
Tags | 3rd-person, Magic, Multiplayer, Roguelike, Third-Person Shooter, Wizards |
More posts
- Runes Of Time 0.1.21Aug 20, 2021
- Runes Of Time 0.1.20Aug 15, 2021
Comments
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Looks great! I like the cartoon style.
Thanks, its still very much a work in progress